﻿// Decompiled with JetBrains decompiler
// Type: UnityEngine.Rendering.RealtimeGICPUUsage
// Assembly: UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
// MVID: E6AE6B5A-2752-4B07-9528-C8B77C62CE79
// Assembly location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll
// XML documentation location: C:\Users\windys\Unity\2021.3.39f1c1\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.xml

#nullable disable
namespace UnityEngine.Rendering
{
  /// <summary>
  ///   <para>How much CPU usage to assign to the final lighting calculations at runtime.</para>
  /// </summary>
  public enum RealtimeGICPUUsage
  {
    /// <summary>
    ///   <para>25% of the allowed CPU threads are used as worker threads.</para>
    /// </summary>
    Low = 25, // 0x00000019
    /// <summary>
    ///   <para>50% of the allowed CPU threads are used as worker threads.</para>
    /// </summary>
    Medium = 50, // 0x00000032
    /// <summary>
    ///   <para>75% of the allowed CPU threads are used as worker threads.</para>
    /// </summary>
    High = 75, // 0x0000004B
    /// <summary>
    ///   <para>100% of the allowed CPU threads are used as worker threads.</para>
    /// </summary>
    Unlimited = 100, // 0x00000064
  }
}
